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Programming Game AI by Example: .
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Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry.
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What Stands Out
Detalles de producto
- Comprehensive and practical introduction to AI techniques used in game development
- Covers designing, programming, and implementing intelligent agents for action games
- Focused on using C++ programming language
- Techniques covered include state- and goal-based behavior, inter-agent communication, steering behaviors, and more
- Covers topics like graph theory, search, path planning, scripting, perceptual modeling, and fuzzy logic
- Ideal resource for game developers looking to enhance their AI programming skills
| Publisher | Jones & Bartlett Learning |
| Publication date | October 14, 2004 |
| Edition | 1st |
| Language | English |
| Print length | 495 pages |
| ISBN-10 | 1556220782 |
| ISBN-13 | 978-1556220784 |
| Item Weight | 1.5 pounds (680 grams) |
| Dimensions | 6.5 x 1 x 9 inches (16.5 x 2.5 x 22.9 cm) |
| Part of series | Wordware Game Developer's Library |
Who Should Buy?
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Aspiring Game Developers
Individuals looking to enhance their skills in game development through practical examples of AI implementation and techniques.
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Students of Computer Science
Students wanting a hands-on approach to understanding AI concepts using real-life gaming scenarios and code examples.
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Hobbyist Programmers
Amateur programmers interested in building games and learning about AI functionalities that improve player experiences.
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Complete Beginners
Newcomers to programming may find the technical jargon and concepts challenging without prior coding knowledge.
DESCRIPCIÓN DEL PRODUCTO
Programming Game AI by Example: .
Preguntas y respuestas de los clientes
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Pregunta:
What is the main focus of Programming Game AI by Example 1st Edition?
Respuesta: The book primarily concentrates on practical implementations of artificial intelligence in game development. By providing step-by-step examples, it enables developers to create intelligent behaviors for characters and NPCs. This hands-on approach helps you understand not just the theory behind AI, but also how it can be effectively utilized in various game genres, making it valuable for both beginners and seasoned developers looking to enhance their AI skills. -
Pregunta:
Who is the target audience for Programming Game AI by Example 1st Edition?
Respuesta: This book caters to a diverse audience, including game developers, computer science students, and hobbyists interested in game design. Its accessible language and practical examples make it suitable for newcomers to AI, while the depth of its content appeals to experienced developers looking to refine their skills. Whether you're developing a simple indie game or a complex AAA title, this book provides insights that can be beneficial across various levels of expertise. -
Pregunta:
What programming languages are covered in Programming Game AI by Example?
Respuesta: The book primarily utilizes C++ and Java for its examples, which are two of the most commonly used programming languages in game development. However, the strategies and concepts can be adapted to any programming language, making the book versatile. This allows developers familiar with other languages to apply the knowledge gained here to their projects, thus widening its applicability in different game engines and environments. -
Pregunta:
How is the content structured in Programming Game AI by Example?
Respuesta: The content is organized into clear, sequential chapters that build on one another, starting with fundamental concepts and gradually introducing more complex topics such as pathfinding and decision-making. This logical progression ensures that readers develop a strong foundation before tackling advanced implementations. Each chapter includes practical exercises to encourage hands-on learning, which helps solidify your understanding of AI techniques and their implementation in real-world scenarios. -
Pregunta:
What types of AI techniques are discussed in the book?
Respuesta: The book discusses a wide variety of AI techniques including pathfinding algorithms, state machines, behavior trees, and fuzzy logic. By exploring these diverse methods, readers gain a comprehensive understanding of how to create responsive and engaging AI behaviors in games. These techniques can be applied to different game genres, whether you're working on strategy games, RPGs, or shooters, enhancing the overall gaming experience for players. -
Pregunta:
Are there practical examples included in Programming Game AI by Example?
Respuesta: Yes, the book is rich in practical examples that demonstrate AI coding techniques in action. Each chapter includes sample projects that illustrate the concepts discussed, allowing you to see the application of theories in real scenarios. These examples serve as a starting point for your projects, helping you build more sophisticated AI behaviors tailored to your game, which can significantly increase player engagement. -
Pregunta:
Does Programming Game AI by Example cover both 2D and 3D games?
Respuesta: Yes, the principles taught in Programming Game AI by Example are applicable to both 2D and 3D game development. While some examples may focus on one type, the underlying concepts of AI can be adjusted to fit various game environments. This versatility allows developers working on different game formats to implement the strategies effectively, ensuring a wide-reaching applicability of the knowledge gained from the book. -
Pregunta:
What prerequisites are required to understand the book?
Respuesta: A basic understanding of programming, preferably in C++ or Java, is recommended to get the most out of the book. Familiarity with game development concepts and design patterns may also be beneficial, though the book provides foundational knowledge as well. This makes it accessible not only for experienced developers but also for those who are new to AI and game programming, enabling a broad audience to learn from it. -
Pregunta:
Can I apply the knowledge from this book to real-world game projects?
Respuesta: Absolutely! The techniques and strategies outlined in Programming Game AI by Example are designed for practical application in real-world game projects. By leveraging the book's examples, you can implement sophisticated AI behaviors that enhance player interaction and game immersion. Whether working solo or in a team environment, the skills acquired can be directly applied to boost the quality of your game design. -
Pregunta:
Where can I buy Programming Game AI by Example 1st Edition in Ecuador?
Respuesta: You can purchase Programming Game AI by Example 1st Edition through Ubuy, which offers a straightforward shopping experience tailored to your needs in Ecuador. Ubuy provides a variety of options, making it easy to find the right copy for your programming needs. Their platform is user-friendly, ensuring you have access to this enlightening resource with just a few clicks.
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características y beneficios
- Comprehensive and practical introduction to AI techniques for game development
- Learn designing, programming, and implementing intelligent agents
- Covers state- and goal-based behavior, inter-agent communication, steering behaviors, and more
- Includes techniques like graph theory, search, path planning, scripting, and fuzzy logic
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